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Virtual Learning Corner

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Digital Natives, Second Life and ELT

Meaningful communication in a global village whose inhabitants are interconnected with a constantly upgraded network is feasible only through new lingua francas.  Digital technology, which nowadays has been embraced by people from all over the world, certainly plays the role of a universal language in our Brave New Digital World.

As a person who was born and raised in the era of analogue technology namely analogue television, vinyl records etc., I certainly speak this language as a second one and I classify as a digital immigrant, as Marc Prensky would say, despite my long-time involvement in digital technology. However, young people, who have grown up in this global culture, are so familiar with digital technologies that are fairly called by Prensky digital natives. Likewise, cultural analyst Don Tapscott calls the young generation, the Net Generation. According to Tapscott the Net Generation has been surrounded by digital media since birth, and they are "kids so bathed in bits that they think it’s all part of the natural landscape." As Tapscott says, "Understand the Net Generation, and you will understand the future".

Digital technology may be considered by some adults as a dangerous new-fangled technology and a time-waster for young people who don’t have enough of an off-screen social life. However, possibilities offered through digital technology in terms of socialization, business and education, are limitless.  Prensky in his book Don't Bother Me Mom -- I'm Learning breaks down the myths associated with the use of technology by young people and maintains that kids "are almost certainly learning more positive, useful things for their future from their video and computer games than they learn in school!" Regarding cell phones, Prensky states that "the first ‘educational’ use students implemented for their cell phones was retrieving information on demand during exams. Educators, of course, refer to this as ‘cheating.’ They might better serve their students by redefining open-book testing as open-phone testing."  In this context, teachers should redefine their overall attitude toward digital technology and consider computer and video games and other applications as novel learning tools offering unique opportunities for educating young people. 

In recent years there has been a great deal of interest in the use of virtual worlds like Second Life, the third most popular social software application after YouTube and Facebook, as a tool for synchronous communication. Interaction in Second Life, a new kind of social environment, opens up learning opportunities that haven’t been explored so far. Obviously Second Life is especially appropriate for younger learners of foreign languages, the Net Generation, because as digital natives they deem the internet to be part of the natural landscape, in other words an ideal place to learn, play and socialize. Therefore, ELT educators need to know enough about the technological options available and their educational implications so as to take advantage of them and create meaningful language opportunities for their students. Gavin Dudeney states that "Second Life brings immersive, immediate and - more importantly - supportive, social and truly constructivist - potential to distance learning. Combined with a virtual learning environment such as Moodle, this is the killer education application for the inventive teacher" Inspector Gadget

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